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Lightwave tutorials modelling a couch
Lightwave tutorials modelling a couch













  1. #Lightwave tutorials modelling a couch how to
  2. #Lightwave tutorials modelling a couch software
  3. #Lightwave tutorials modelling a couch code
  4. #Lightwave tutorials modelling a couch windows

  • Now you can scale this pillow box according to your sofa model.
  • You can increase threshold to 0.413 or something little or bigger, this amount is perfect worked for me.
  • You can click merge vertices checkbox to open merge vertices setting. Just choose merge vertices, after choose this option, three option were highlighted such as Merge vertex tools, merge vertices to center, merge vertices.
  • Hold down shift + Right click, after that you will again many option.
  • Now you can click on to vertex. After that your edge selection convert to vertex.
  • Now select both boxes, then go to mesh and click on combine, Now you box are combined together,.
  • Another copy will create, you can adjust this copy like this image.
  • Just Choose instance and add minus in scale y axis value and click ok.
  • You will see many option in this setting.
  • Go to Edit and Click Duplicate Special Box Icon.
  • Go to Modify and Click on Center Pivot.
  • Delete the bottom half part of your pillow box.
  • After setting open, Click on Multiple Edge loop tool.
  • Press and hold shift + Right click the click on Insert edge loop tool box to open insert edge loop tool setting.
  • Create one more edge in the center of this box.
  • Select all four corner vertex and scale it little bit.
  • Select the center polygon and pull up little bit.
  • Create a box with width 10, Height 2 and Depth 12.
  • Place the leg bottom of your sofa at proper position.
  • Now give an control edge to this cylinder.
  • Select all the top vertices and scale to center like this.
  • You can also choose radius and height according to your sofa image.
  • Create a cylinder with Radius 0.759, height 2.478 and subdivision axis 8.
  • After pulling up the polygon, this box should like this.
  • Select these two polygon and pull up little bit.
  • We create a our basic simple sofa shape. Now we can work on this shape to make our sofa more realities.
  • After smoothing the box, your box should like this.Īfter that copy this box to make a sofa as shown in image below.
  • Now you can press 3 for smoothing the box.
  • Insert a controlled as for smoothing the sofa, You can see below image, how much Edge will you need to control the sofa for smoothing.
  • Create a box with Width 10, Height 3, and Depth 24.
  • #Lightwave tutorials modelling a couch how to

    So, Here is a step by step guide to modelling and texturing a sofa set in Maya How to modelling a sofa set in Autodesk Maya For practicing modelling, as a beginner, this is good.

    #Lightwave tutorials modelling a couch windows

    NET 2.0 assemblies to read and write the file format, on supported platforms – Windows, Windows 圆4, Mac, and Linux.So friends, today we are create a sofa modeling in Autodesk Maya. Modelling a sofa set is extremely easy, you need just use your creative brain to make a sofa.

    #Lightwave tutorials modelling a couch code

    An open-source toolkit, openNURBS includes the 3DM file format specification, documentation, C++ source code libraries and.

    #Lightwave tutorials modelling a couch software

    The Rhino developers started the openNURBS Initiative to provide computer graphics software developers the tools to accurately transfer 3-D geometry between applications. The Rhinoceros file format (.3DM) is useful for the exchange of NURBS geometry. A visual scripting language add-on for Rhino, Grasshopper, is developed by Robert McNeel & Associates. Rhinoceros is developed for the Microsoft Windows operating system and OS X. jewelry design) as well as for multimedia and graphic design. automotive design, watercraft design), product design (e.g. Rhinoceros is used in processes of computer-aided design (CAD), computer-aided manufacturing (CAM), rapid prototyping, 3D printing and reverse engineering in industries including architecture, industrial design (e.g. Rhinoceros geometry is based on the NURBS mathematical model, which focuses on producing mathematically precise representation of curves and freeform surfaces in computer graphics (as opposed to polygon mesh-based applications). Rhinoceros (typically abbreviated Rhino, or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software developed by Robert McNeel & Associates, an American, privately held, employee-owned company founded in 1980.















    Lightwave tutorials modelling a couch